

Soko-Ban
Trama e gameplay
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Dati e anteprime: IGDB
Fonte: IGDB
Su YouTube
Video della community
Accedi per condividereHai una clip o una partita da mostrare? Condividi il primo video di questo gioco.
I video restano su YouTube o Twitch: se vengono eliminati, il player potrebbe non essere più disponibile.
Recensioni 0
Hai giocato a Soko-Ban? Racconta com'è: la tua sarà la prima.




















































