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Trama e gameplay

MSX Copycat is an adaptation of the classic memory game SIMON, originally created by Ralph Baer and Howard J. Morrison and distributed in 1978 by Milton Bradley (MB). This game was developed by Alberto (BCO) Sgaggero as part of the Retro Programmers Inside (RPI) and Phaze101 Game Jam. The game features four large squares in green, red, yellow, and blue. Each colored square is associated with the cursor keys on the MSX keyboard. These squares light up in a random sequence, with each square illuminating also emitting a specific musical note. Once the sequence is complete, the player must reproduce it by pressing the cursor keys corresponding to the position of the icons on the screen (for example, if the upper square lights up, the player must press the "up" cursor key), being careful to reproduce it in the exact same order. If the player succeeds in this task, they will be presented with a new sequence, identical to the previous one but with the addition of a new square/tone; the sequence to repeat becomes progressively longer, making the player's task more difficult. Have fun!

Dati e anteprime: IGDB

Fonte: IGDB

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